UIPanel
A UIControl which can be used for containing and laying out other UI controls. Inherits from UIControl.
Properties
Property Name | Return Type | Description | Tags |
---|---|---|---|
shouldClipChildren | boolean | If true , children of this UIPanel will not draw outside of its bounds. | Read-Write |
opacity | number | Controls the opacity of the panel's contents by multiplying the alpha component of descendants' colors. Note that other UIPanels and UIContainers in the hierarchy may also contribute their own opacity values. A resulting alpha value of 1 or greater is fully opaque, 0 is fully transparent. | Read-Write |
Examples
Example using:
opacity
This example shows how to fade in/out a UI Panel based on calls to Show()
and Hide()
functions.
local UI_PANEL = script:GetCustomProperty("UIPanel"):WaitForObject()
local LERP_SPEED = 14
local isShowing = false
UI_PANEL.opacity = 0
function Show()
isShowing = true
end
function Hide()
isShowing = false
end
function Tick(deltaTime)
-- Select desired opacity based on state
targetOpacity = 0
if isShowing then
targetOpacity = 1
end
-- Keep the time delta between 0 and 1
local t = CoreMath.Clamp(deltaTime * LERP_SPEED)
-- Interpolate the opacity value towards the desired value
UI_PANEL.opacity = CoreMath.Lerp(UI_PANEL.opacity, targetOpacity, t)
end
See also: CoreMath.Lerp | CoreObject.GetCustomProperty
Tutorials
Last update: June 5, 2022