WorldText
WorldText is an in-world text CoreObject.
Properties
Property Name | Return Type | Description | Tags |
---|---|---|---|
text | string | The text being displayed by this object. | Read-Write |
Functions
Function Name | Return Type | Description | Tags |
---|---|---|---|
GetColor() | Color | The color of the Text. | None |
SetColor(Color) | None | The color of the Text. | None |
SetFont(string fontId) | None | Sets the text to use the specified font asset. | None |
Examples
Example using:
GetColor
SetColor
In this example, a WorldText object that is placed in the scene changes color gradually from white to black. The script expects to be a child of the WorldText. Notice that if you run this in multiplayer mode, the color changes will not be as smooth as in single-player preview. To fix that place the WorldText + Script hierarchy under a Client Context.
local nameTextObject = script.parent
function Tick(deltaTime)
local c = nameTextObject:GetColor()
if c.r < 0.03 then
-- Start over from white (x3 so it stays on white for a bit longer)
c = Color.WHITE * 3
else
c = Color.Lerp(c, Color.BLACK, deltaTime * 2)
end
nameTextObject:SetColor(c)
end
See also: CoreObject.parent | Color.Lerp
Example using:
SetFont
In this example, we change the font on a World Text at runtime. Each second we alternate between two different fonts. Note that not every font works with World Text objects. If an unsupported font is assigned with SetFont()
the World Text resets to its default font.
local WORLD_TEXT = script:GetCustomProperty("WorldText"):WaitForObject()
local FONT_1 = script:GetCustomProperty("Font1")
local FONT_2 = script:GetCustomProperty("Font2")
while true do
Task.Wait(1)
WORLD_TEXT:SetFont(FONT_1)
Task.Wait(1)
WORLD_TEXT:SetFont(FONT_2)
end
See also: CoreObject.GetCustomProperty | CoreObjectReference.WaitForObject | Task.Wait
Example using:
text
Change the contents of a WorldText object with the text
property. In this example, when a new player joins the game their name is written to the WorldText. It's also demonstrated that <br>
can be used to insert line breaks. This script expects to be the child of a WorldText object that is placed in the scene.
local nameTextObject = script.parent
local function OnPlayerJoined(player)
nameTextObject.text = player.name .. "<br>has joined the game!<br>GLHF!"
end
Game.playerJoinedEvent:Connect(OnPlayerJoined)
See also: CoreObject.parent | Game.playerJoinedEvent | Player.name | Event.Connect