Decal
A Decal is a SmartObject representing a decal that is projected onto nearby surfaces.
Examples
Example using:
In this example, the "Decal Elven Symbols" is added to the game and assigned as a custom property to this client script. Every half-second we change the shape of the decal, cycling through all 16 shapes.
local DECAL = script:GetCustomProperty("DecalElvenSymbols"):WaitForObject()
local TOTAL_SHAPES = 16
while true do
Task.Wait(0.5)
-- Next shape
local index = DECAL:GetSmartProperty("Shape Index")
index = (index + 1) % TOTAL_SHAPES
DECAL:SetSmartProperty("Shape Index", index)
end
See also: SmartObject.GetSmartProperty | CoreObject.GetCustomProperty | Task.Wait
Dernière mise à jour: 23 décembre 2021