Skip to content

BindingSet

BindingSet is a CoreObject which contains a set of actions a creator has defined for a game and the default key bindings to trigger those actions.

Examples

Example using:

In this example, when the game starts we search for all binding sets that exist in the hierarchy and print their names to the Event Log window.

local bindingSets = World.FindObjectsByType("BindingSet")

if #bindingSets == 0 then
    print("No binding sets found in game.")
else
    print("Binding Sets found:")
    for _,bs in ipairs(bindingSets) do
        print("  " .. bs.name)
    end
end

See also: World.FindObjectsByType | CoreObject.name



Last update: December 21, 2021