BindingSet
BindingSet is a CoreObject which contains a set of actions a creator has defined for a game and the default key bindings to trigger those actions.
Examples
Example using:
In this example, when the game starts we search for all binding sets that exist in the hierarchy and print their names to the Event Log window.
local bindingSets = World.FindObjectsByType("BindingSet")
if #bindingSets == 0 then
print("No binding sets found in game.")
else
print("Binding Sets found:")
for _,bs in ipairs(bindingSets) do
print(" " .. bs.name)
end
end
See also: World.FindObjectsByType | CoreObject.name
Last update: December 21, 2021