CustomMaterial
CustomMaterial objects represent a custom material made in core. They can have their properties changed from script.
Functions
Function Name | Return Type | Description | Tags |
---|---|---|---|
SetProperty(string propertyName, value) | None | Sets the given property of the material. | Client-Only |
GetProperty(string propertyName) | value | Gets the value of a given property. | Client-Only |
GetPropertyNames() | Array <string > | Returns an array of all property names on this CustomMaterial. | Client-Only |
GetBaseMaterialId() | string | Returns the asset id of the material this CustomMaterial was based on. | Client-Only |
Class Functions
Class Function Name | Return Type | Description | Tags |
---|---|---|---|
CustomMaterial.Find(string assetId) | CustomMaterial | Returns a CustomMaterial with the given assetId. This function may yield while loading data. | Client-Only |
Examples
Example using:
GetPropertyNames
This example will print all modifiable properties belonging to the custom material in the first material slot of a cube. For this example to work, a custom material must be in the first material slot of the cube.
local CUBE = script.parent
-- Get the first material slot of the "CUBE"
local FirstMaterialSlot = CUBE:GetMaterialSlots()[1]
-- Get the Custom Material applied to this material slot
local CustomMaterial = FirstMaterialSlot:GetCustomMaterial()
-- Print the names of all modifiable properties belonging to the "CustomMaterial"
for key, value in ipairs(CustomMaterial:GetPropertyNames()) do
print(value)
end
See also: MaterialSlot.GetCustomMaterial | StaticMesh.GetMaterialSlots
Example using:
SetProperty
This example will continually rotate a custom material at a rate of 180 degrees per second.
local CUBE = script.parent
-- The amount of time in seconds that has passed
local timePassed = 0
-- Get the first material slot of the "CUBE"
local FirstMaterialSlot = CUBE:GetMaterialSlots()[1]
-- Get the Custom Material applied to this material slot
local CustomMaterial = FirstMaterialSlot:GetCustomMaterial()
-- How many degrees the material will rotate every second
local ROTATION_SPEED = 180
function Tick(deltaTime)
-- Update the "timePassed" with the "deltaTime" to accurately reflect how many seconds have passed
-- since this script has started running
timePassed = timePassed + deltaTime
-- Determine the current rotation based on how many seconds have passed
local rotationAngle = timePassed * ROTATION_SPEED
-- Update the rotation of the custom material with the value from "rotationAngle"
CustomMaterial:SetProperty("rotate_material", rotationAngle)
end
See also: MaterialSlot.GetCustomMaterial | StaticMesh.GetMaterialSlots
Dernière mise à jour: 25 septembre 2021