FourWheeledVehicle is a Vehicle with wheels. (Four of them.)
|Property Name||Return Type||Description||Tags|
| || ||The radius, in centimeters, measured by the inner wheels of the vehicle while making a turn.||Read-Write|
This example takes vehicle stats (acceleration, max speed and tire friction) and normalizes them to rating values between 1 and 5. This could be used, for example, in the UI of a vehicle selection screen to show how vehicles compare to each other in their various stats. When the script runs it searches the game for all vehicles that exist and prints their ratings to the Event Log.
local ACCELE_MIN = 400 local ACCELE_MAX = 4000 local TOP_SPEED_MIN = 2000 local TOP_SPEED_MAX = 20000 local HANDLING_MIN = 0.5 local HANDLING_MAX = 10 local RATING_LEVELS = 5 function RateStat(value, min, max) if value >= max then return RATING_LEVELS end if value > min and max > min then local p = (value - min) / (max - min) local rating = p * RATING_LEVELS rating = math.floor(rating) + 1 return rating end return 1 end function RateVehicle(vehicle) local accele = RateStat(vehicle.accelerationRate, ACCELE_MIN, ACCELE_MAX) local topSpeed = RateStat(vehicle.maxSpeed, TOP_SPEED_MIN, TOP_SPEED_MAX) local handling = RateStat(vehicle.tireFriction, HANDLING_MIN, HANDLING_MAX) -- Print vehicle ratings to the Event Log print(vehicle.name) print("Acceleration: " .. accele) print("Top Speed: " .. topSpeed) print("Handling: " .. handling) if vehicle:IsA("TreadedVehicle") then print("Type: Treaded, " .. vehicle.turnSpeed) elseif vehicle:IsA("FourWheeledVehicle") then print("Type: 4-wheel, " .. vehicle.turnRadius) else print("Type: Unknown") end print("") end -- Search for all vehicles and rate them for _,vehicle in ipairs(World.FindObjectsByType("Vehicle")) do RateVehicle(vehicle) end